/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

/** \file
 * \ingroup freestyle
 * \brief Classes to define a stroke
 */

#include "Stroke.h"
#include "StrokeIterators.h"
#include "StrokeAdvancedIterators.h"
#include "StrokeRenderer.h"

#include "BKE_global.h"
#include "BKE_node.h"

namespace Freestyle {

/**********************************/
/*                                */
/*                                */
/*         StrokeAttribute        */
/*                                */
/*                                */
/**********************************/

StrokeAttribute::StrokeAttribute()
{
  int i;
  _alpha = 1.0f;
  _thickness[0] = 1.0f;
  _thickness[1] = 1.0f;
  for (i = 0; i < 3; ++i) {
    _color[i] = 0.2f;
  }
  _color[0] = 0.8f;
  _userAttributesReal = NULL;
  _userAttributesVec2f = NULL;
  _userAttributesVec3f = NULL;
  _visible = true;
}

StrokeAttribute::StrokeAttribute(const StrokeAttribute &iBrother)
{
  _alpha = iBrother._alpha;
  _thickness[0] = iBrother._thickness[0];
  _thickness[1] = iBrother._thickness[1];
  for (int i = 0; i < 3; ++i) {
    _color[i] = iBrother._color[i];
  }
  _visible = iBrother._visible;
  if (iBrother._userAttributesReal) {
    _userAttributesReal = new realMap(*iBrother._userAttributesReal);
  }
  else {
    _userAttributesReal = NULL;
  }
  if (iBrother._userAttributesVec2f) {
    _userAttributesVec2f = new Vec2fMap(*iBrother._userAttributesVec2f);
  }
  else {
    _userAttributesVec2f = NULL;
  }
  if (iBrother._userAttributesVec3f) {
    _userAttributesVec3f = new Vec3fMap(*iBrother._userAttributesVec3f);
  }
  else {
    _userAttributesVec3f = NULL;
  }
}

StrokeAttribute::StrokeAttribute(float iRColor,
                                 float iGColor,
                                 float iBColor,
                                 float iAlpha,
                                 float iRThickness,
                                 float iLThickness)
{
  _color[0] = iRColor;
  _color[1] = iGColor;
  _color[2] = iBColor;

  _alpha = iAlpha;

  _thickness[0] = iRThickness;
  _thickness[1] = iLThickness;

  _visible = true;

  _userAttributesReal = NULL;
  _userAttributesVec2f = NULL;
  _userAttributesVec3f = NULL;
}

StrokeAttribute::StrokeAttribute(const StrokeAttribute &a1, const StrokeAttribute &a2, float t)
{
  _alpha = (1 - t) * a1._alpha + t * a2._alpha;
  _thickness[0] = (1 - t) * a1._thickness[0] + t * a2._thickness[0];
  _thickness[1] = (1 - t) * a1._thickness[1] + t * a2._thickness[1];
  for (int i = 0; i < 3; ++i) {
    _color[i] = (1 - t) * a1._color[i] + t * a2._color[i];
  }

  _visible = a1.isVisible();

  // FIXME: to be checked (and enhanced)
  if ((a1._userAttributesReal) && (a2._userAttributesReal)) {
    if (a1._userAttributesReal->size() == a2._userAttributesReal->size()) {
      _userAttributesReal = new realMap;
      realMap::iterator it1 = a1._userAttributesReal->begin(),
                        it1end = a1._userAttributesReal->end();
      realMap::iterator it2 = a2._userAttributesReal->begin();
      for (; it1 != it1end; ++it1, ++it2) {
        (*_userAttributesReal)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second);
      }
    }
  }
  else {
    _userAttributesReal = NULL;
  }
  if ((a1._userAttributesVec2f) && (a2._userAttributesVec2f)) {
    if (a1._userAttributesVec2f->size() == a2._userAttributesVec2f->size()) {
      _userAttributesVec2f = new Vec2fMap;
      Vec2fMap::iterator it1 = a1._userAttributesVec2f->begin(),
                         it1end = a1._userAttributesVec2f->end();
      Vec2fMap::iterator it2 = a2._userAttributesVec2f->begin();
      for (; it1 != it1end; ++it1, ++it2) {
        (*_userAttributesVec2f)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second);
      }
    }
  }
  else {
    _userAttributesVec2f = NULL;
  }
  if ((a1._userAttributesVec3f) && (a2._userAttributesVec3f)) {
    if (a1._userAttributesVec3f->size() == a2._userAttributesVec3f->size()) {
      _userAttributesVec3f = new Vec3fMap;
      Vec3fMap::iterator it1 = a1._userAttributesVec3f->begin(),
                         it1end = a1._userAttributesVec3f->end();
      Vec3fMap::iterator it2 = a2._userAttributesVec3f->begin();
      for (; it1 != it1end; ++it1, ++it2) {
        (*_userAttributesVec3f)[(*it1).first] = ((1 - t) * (*it1).second + t * (*it2).second);
      }
    }
  }
  else {
    _userAttributesVec3f = NULL;
  }
}

StrokeAttribute::~StrokeAttribute()
{
  if (_userAttributesReal) {
    _userAttributesReal->clear();
    delete _userAttributesReal;
  }
  if (_userAttributesVec2f) {
    _userAttributesVec2f->clear();
    delete _userAttributesVec2f;
  }
  if (_userAttributesVec3f) {
    _userAttributesVec3f->clear();
    delete _userAttributesVec3f;
  }
}

StrokeAttribute &StrokeAttribute::operator=(const StrokeAttribute &iBrother)
{
  int i;
  _alpha = iBrother._alpha;
  _thickness[0] = iBrother._thickness[0];
  _thickness[1] = iBrother._thickness[1];
  for (i = 0; i < 3; ++i) {
    _color[i] = iBrother._color[i];
  }
  _visible = iBrother._visible;
  if (iBrother._userAttributesReal) {
    if (!_userAttributesReal) {
      _userAttributesReal = new realMap;
    }
    _userAttributesReal = new realMap(*(iBrother._userAttributesReal));
  }
  else {
    _userAttributesReal = NULL;
  }
  if (iBrother._userAttributesVec2f) {
    if (!_userAttributesVec2f) {
      _userAttributesVec2f = new Vec2fMap;
    }
    _userAttributesVec2f = new Vec2fMap(*(iBrother._userAttributesVec2f));
  }
  else {
    _userAttributesVec2f = NULL;
  }
  if (iBrother._userAttributesVec3f) {
    if (!_userAttributesVec3f) {
      _userAttributesVec3f = new Vec3fMap;
    }
    _userAttributesVec3f = new Vec3fMap(*(iBrother._userAttributesVec3f));
  }
  else {
    _userAttributesVec3f = NULL;
  }
  return *this;
}

float StrokeAttribute::getAttributeReal(const char *iName) const
{
  if (!_userAttributesReal) {
    if (G.debug & G_DEBUG_FREESTYLE) {
      cout << "StrokeAttribute warning: no real attribute was defined" << endl;
    }
    return 0.0f;
  }
  realMap::iterator a = _userAttributesReal->find(iName);
  if (a == _userAttributesReal->end()) {
    if (G.debug & G_DEBUG_FREESTYLE) {
      cout << "StrokeAttribute warning: no real attribute was added with the name " << iName
           << endl;
    }
    return 0.0f;
  }
  return (*a).second;
}

Vec2f StrokeAttribute::getAttributeVec2f(const char *iName) const
{
  if (!_userAttributesVec2f) {
    if (G.debug & G_DEBUG_FREESTYLE) {
      cout << "StrokeAttribute warning: no Vec2f attribute was defined" << endl;
    }
    return 0;
  }
  Vec2fMap::iterator a = _userAttributesVec2f->find(iName);
  if (a == _userAttributesVec2f->end()) {
    if (G.debug & G_DEBUG_FREESTYLE) {
      cout << "StrokeAttribute warning: no Vec2f attribute was added with the name " << iName
           << endl;
    }
    return 0;
  }
  return (*a).second;
}

Vec3f StrokeAttribute::getAttributeVec3f(const char *iName) const
{
  if (!_userAttributesVec3f) {
    if (G.debug & G_DEBUG_FREESTYLE) {
      cout << "StrokeAttribute warning: no Vec3f attribute was defined" << endl;
    }
    return 0;
  }
  Vec3fMap::iterator a = _userAttributesVec3f->find(iName);
  if (a == _userAttributesVec3f->end()) {
    if (G.debug & G_DEBUG_FREESTYLE) {
      cout << "StrokeAttribute warning: no Vec3f attribute was added with the name " << iName
           << endl;
    }
    return 0;
  }
  return (*a).second;
}

bool StrokeAttribute::isAttributeAvailableReal(const char *iName) const
{
  if (!_userAttributesReal) {
    return false;
  }
  realMap::iterator a = _userAttributesReal->find(iName);
  if (a == _userAttributesReal->end()) {
    return false;
  }
  return true;
}

bool StrokeAttribute::isAttributeAvailableVec2f(const char *iName) const
{
  if (!_userAttributesVec2f) {
    return false;
  }
  Vec2fMap::iterator a = _userAttributesVec2f->find(iName);
  if (a == _userAttributesVec2f->end()) {
    return false;
  }
  return true;
}

bool StrokeAttribute::isAttributeAvailableVec3f(const char *iName) const
{
  if (!_userAttributesVec3f) {
    return false;
  }
  Vec3fMap::iterator a = _userAttributesVec3f->find(iName);
  if (a == _userAttributesVec3f->end()) {
    return false;
  }
  return true;
}

void StrokeAttribute::setAttributeReal(const char *iName, float att)
{
  if (!_userAttributesReal) {
    _userAttributesReal = new realMap;
  }
  (*_userAttributesReal)[iName] = att;
}

void StrokeAttribute::setAttributeVec2f(const char *iName, const Vec2f &att)
{
  if (!_userAttributesVec2f) {
    _userAttributesVec2f = new Vec2fMap;
  }
  (*_userAttributesVec2f)[iName] = att;
}

void StrokeAttribute::setAttributeVec3f(const char *iName, const Vec3f &att)
{
  if (!_userAttributesVec3f) {
    _userAttributesVec3f = new Vec3fMap;
  }
  (*_userAttributesVec3f)[iName] = att;
}

/**********************************/
/*                                */
/*                                */
/*           StrokeVertex         */
/*                                */
/*                                */
/**********************************/

StrokeVertex::StrokeVertex() : CurvePoint()
{
  _CurvilignAbscissa = 0.0f;
  _StrokeLength = 0.0f;
}

StrokeVertex::StrokeVertex(const StrokeVertex &iBrother) : CurvePoint(iBrother)
{
  _Attribute = iBrother._Attribute;
  _CurvilignAbscissa = 0.0f;
  _StrokeLength = 0.0f;
}

StrokeVertex::StrokeVertex(SVertex *iSVertex) : CurvePoint(iSVertex, 0, 0.0f)
{
  _CurvilignAbscissa = 0.0f;
  _StrokeLength = 0.0f;
}

StrokeVertex::StrokeVertex(CurvePoint *iPoint) : CurvePoint(*iPoint)
{
  _CurvilignAbscissa = 0.0f;
  _StrokeLength = 0.0f;
}

StrokeVertex::StrokeVertex(StrokeVertex *iA, StrokeVertex *iB, float t3) : CurvePoint(iA, iB, t3)
{
  // interpolate attributes:
  _Attribute = StrokeAttribute(iA->attribute(), iB->attribute(), t3);
  _CurvilignAbscissa = (1 - t3) * iA->curvilinearAbscissa() + t3 * iB->curvilinearAbscissa();
  _StrokeLength = iA->strokeLength();
}

StrokeVertex::StrokeVertex(SVertex *iSVertex, const StrokeAttribute &iAttribute)
    : CurvePoint(iSVertex, 0, 0.0f)
{
  _Attribute = iAttribute;
  _CurvilignAbscissa = 0.0f;
  _StrokeLength = 0.0f;
}

StrokeVertex::~StrokeVertex()
{
}

StrokeVertex &StrokeVertex::operator=(const StrokeVertex &iBrother)
{
  ((CurvePoint *)this)->operator=(iBrother);
  _Attribute = iBrother._Attribute;

  _CurvilignAbscissa = 0.0f;

  _StrokeLength = 0.0f;
  return *this;
}

/**********************************/
/*                                */
/*                                */
/*             Stroke             */
/*                                */
/*                                */
/**********************************/

Stroke::Stroke()
{
  _Length = 0;
  _id = 0;
  _sampling = FLT_MAX;
  //_mediumType = DEFAULT_STROKE;
  _mediumType = OPAQUE_MEDIUM;
  _textureId = 0;
  _textureStep = 1.0;
  for (int a = 0; a < MAX_MTEX; a++) {
    _mtex[a] = NULL;
  }
  _nodeTree = NULL;
  _tips = false;
  _rep = NULL;
}

Stroke::Stroke(const Stroke &iBrother)
{
  for (vertex_container::const_iterator v = iBrother._Vertices.begin(),
                                        vend = iBrother._Vertices.end();
       v != vend;
       v++) {
    _Vertices.push_back(*v);
  }
  _Length = 0;
  _id = iBrother._id;
  _ViewEdges = iBrother._ViewEdges;
  _sampling = iBrother._sampling;
  _mediumType = iBrother._mediumType;
  _textureId = iBrother._textureId;
  _textureStep = iBrother._textureStep;
  for (int a = 0; a < MAX_MTEX; a++) {
    _mtex[a] = iBrother._mtex[a];
  }
  _nodeTree = iBrother._nodeTree;
  _tips = iBrother._tips;
  if (iBrother._rep) {
    _rep = new StrokeRep(*(iBrother._rep));
  }
  else {
    _rep = NULL;
  }
}

Stroke::~Stroke()
{
  if (!_Vertices.empty()) {
    for (vertex_container::iterator v = _Vertices.begin(), vend = _Vertices.end(); v != vend;
         v++) {
      delete (*v);
    }
    _Vertices.clear();
  }

  _ViewEdges.clear();
  if (_rep) {
    delete _rep;
    _rep = NULL;
  }
}

Stroke &Stroke::operator=(const Stroke &iBrother)
{
  if (!_Vertices.empty()) {
    _Vertices.clear();
  }

  for (vertex_container::const_iterator v = iBrother._Vertices.begin(),
                                        vend = iBrother._Vertices.end();
       v != vend;
       v++) {
    _Vertices.push_back(*v);
  }
  _Length = iBrother._Length;
  _id = iBrother._id;
  _ViewEdges = iBrother._ViewEdges;
  _sampling = iBrother._sampling;
  if (_rep) {
    delete _rep;
  }
  if (iBrother._rep) {
    _rep = new StrokeRep(*(iBrother._rep));
  }
  else {
    _rep = NULL;
  }
  return *this;
}

void Stroke::setLength(float iLength)
{
  _Length = iLength;
  for (vertex_container::iterator v = _Vertices.begin(), vend = _Vertices.end(); v != vend; ++v) {
    (*v)->setStrokeLength(iLength);
  }
}

float Stroke::ComputeSampling(int iNVertices)
{
  if (iNVertices <= (int)_Vertices.size()) {  // soc
    return _sampling;
  }

  float sampling = _Length / (float)(iNVertices - _Vertices.size() + 1);
  return sampling;
}

class StrokeSegment {
 public:
  StrokeInternal::StrokeVertexIterator _begin;
  StrokeInternal::StrokeVertexIterator _end;
  float _length;
  int _n;
  float _sampling;
  bool _resampled;

  StrokeSegment(StrokeInternal::StrokeVertexIterator ibegin,
                StrokeInternal::StrokeVertexIterator iend,
                float ilength,
                int in,
                float isampling)
  {
    _begin = ibegin;
    _end = iend;
    _length = ilength;
    _n = in;
    _sampling = isampling;
    _resampled = false;
  }
};

int Stroke::Resample(int iNPoints)
{
  int NPointsToAdd = iNPoints - strokeVerticesSize();
  if (NPointsToAdd <= 0) {
    return 0;
  }

  StrokeInternal::StrokeVertexIterator it = strokeVerticesBegin();
  StrokeInternal::StrokeVertexIterator next = it;
  ++next;
  StrokeInternal::StrokeVertexIterator itend = strokeVerticesEnd();

  vertex_container newVertices;
  real t = 0.0f;
  StrokeVertex *newVertex = NULL;
  vector<StrokeSegment> strokeSegments;
  int N = 0;
  float meanlength = 0;
  int nsegments = 0;
  while ((it != itend) && (next != itend)) {
    Vec2r a((it)->getPoint());
    Vec2r b((next)->getPoint());
    Vec2r vec_tmp(b - a);
    real norm_var = vec_tmp.norm();
    int numberOfPointsToAdd = (int)floor(NPointsToAdd * norm_var / _Length);
    float csampling = norm_var / (float)(numberOfPointsToAdd + 1);
    strokeSegments.push_back(StrokeSegment(it, next, norm_var, numberOfPointsToAdd, csampling));
    N += numberOfPointsToAdd;
    meanlength += norm_var;
    ++nsegments;
    ++it;
    ++next;
  }
  meanlength /= (float)nsegments;

  // if we don't have enough points let's resample finer some segments
  bool checkEveryone = false;
  bool resampled;
  while (N < NPointsToAdd) {
    resampled = false;
    for (vector<StrokeSegment>::iterator s = strokeSegments.begin(), send = strokeSegments.end();
         s != send;
         ++s) {
      if (s->_sampling == 0.0f) {
        continue;
      }

      if (s->_resampled == false) {
        if ((!checkEveryone) && (s->_length < meanlength)) {
          continue;
        }
        // resample
        s->_n = s->_n + 1;
        s->_sampling = s->_length / (float)(s->_n + 1);
        s->_resampled = resampled = true;
        N++;
        if (N == NPointsToAdd) {
          break;
        }
      }
    }
    if (checkEveryone && !resampled) {
      break;
    }
    checkEveryone = true;
  }
  if (N < NPointsToAdd) {
    // fatal error, likely because _Length is inconsistent with the stroke length computed with the
    // vertices
    return -1;
  }
  // actually resample:
  for (vector<StrokeSegment>::iterator s = strokeSegments.begin(), send = strokeSegments.end();
       s != send;
       ++s) {
    newVertices.push_back(&(*(s->_begin)));
    if (s->_sampling < _sampling) {
      _sampling = s->_sampling;
    }

    t = s->_sampling / s->_length;
    for (int i = 0; i < s->_n; ++i) {
      newVertex = new StrokeVertex(&(*(s->_begin)), &(*(s->_end)), t);
      newVertices.push_back(newVertex);
      t += s->_sampling / s->_length;
    }
    it = s->_begin;
    next = s->_end;
  }

  // add last:
  ++it;
  ++next;
  if ((it != itend) && (next == itend) /* && (t == 0.0f)*/) {
    newVertices.push_back(&(*it));
  }

  int newsize = newVertices.size();
  if (newsize != iNPoints) {
    cerr << "Warning: incorrect points number" << endl;
  }

  _Vertices.clear();
  _Vertices = newVertices;
  newVertices.clear();

  return 0;
}

int Stroke::Resample(float iSampling)
{
  // cerr << "old size :" << strokeVerticesSize() << endl;
  if (iSampling == 0) {
    return 0;
  }
  if (iSampling >= _sampling) {
    return 0;
  }

  _sampling = iSampling;
  // Resample...
  // real curvilinearLength = 0.0f;
  vertex_container newVertices;
  real t = 0.0f;
  const real limit = 0.99;
  StrokeVertex *newVertex = NULL;
  StrokeInternal::StrokeVertexIterator it = strokeVerticesBegin();
  StrokeInternal::StrokeVertexIterator next = it;
  ++next;
  StrokeInternal::StrokeVertexIterator itend = strokeVerticesEnd();
  while ((it != itend) && (next != itend)) {
    newVertices.push_back(&(*it));
    Vec2r a((it)->getPoint());
    Vec2r b((next)->getPoint());
    Vec2r vec_tmp(b - a);
    real norm_var = vec_tmp.norm();
    if (norm_var <= _sampling) {
      // curvilinearLength += norm_var;
      ++it;
      ++next;
      continue;
    }

    // curvilinearLength += _sampling;
    t = _sampling / norm_var;
    while (t < limit) {
      newVertex = new StrokeVertex(&(*it), &(*next), t);
      // newVertex->setCurvilinearAbscissa(curvilinearLength);
      newVertices.push_back(newVertex);
      t = t + _sampling / norm_var;
    }
    ++it;
    ++next;
  }
  // add last:
  if ((it != itend) && (next == itend) /* && (t == 0.f)*/) {
    newVertices.push_back(&(*it));
  }

  _Vertices.clear();
  _Vertices = newVertices;
  newVertices.clear();

  return 0;
}

void Stroke::RemoveAllVertices()
{
  vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end();
  for (; it != itend; ++it) {
    delete (*it);
  }
  _Vertices.clear();
  UpdateLength();
}

void Stroke::RemoveVertex(StrokeVertex *iVertex)
{
  vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end();
  for (; it != itend; ++it) {
    if ((*it) == iVertex) {
      delete iVertex;
      it = _Vertices.erase(it);  // it is now the element just after the erased element
      break;
    }
  }
  UpdateLength();
}

void Stroke::InsertVertex(StrokeVertex *iVertex, StrokeInternal::StrokeVertexIterator next)
{
  vertex_container::iterator itnext = next.getIt();
  _Vertices.insert(itnext, iVertex);
  UpdateLength();
}

void Stroke::UpdateLength()
{
  // recompute curvilinear abscissa and stroke length
  float curvabsc = 0.0f;
  vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end();
  vertex_container::iterator previous = it;
  for (; it != itend; ++it) {
    curvabsc += ((*it)->getPoint() - (*previous)->getPoint()).norm();
    (*it)->setCurvilinearAbscissa(curvabsc);
    previous = it;
  }
  _Length = curvabsc;
  for (it = _Vertices.begin(); it != itend; ++it) {
    (*it)->setStrokeLength(_Length);
  }
}

//! embedding vertex iterator
Stroke::const_vertex_iterator Stroke::vertices_begin() const
{
  return const_vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end());
}

Stroke::const_vertex_iterator Stroke::vertices_end() const
{
  return const_vertex_iterator(_Vertices.end(), _Vertices.begin(), _Vertices.end());
}

Stroke::vertex_iterator Stroke::vertices_end()
{
  return vertex_iterator(_Vertices.end(), _Vertices.begin(), _Vertices.end());
}

StrokeInternal::StrokeVertexIterator Stroke::strokeVerticesBegin(float t)
{
  if ((t != 0) && (t < _sampling)) {
    Resample(t);
  }
  return StrokeInternal::StrokeVertexIterator(
      this->_Vertices.begin(), this->_Vertices.begin(), this->_Vertices.end());
}

StrokeInternal::StrokeVertexIterator Stroke::strokeVerticesEnd()
{
  return StrokeInternal::StrokeVertexIterator(
      this->_Vertices.end(), this->_Vertices.begin(), this->_Vertices.end());
}

Interface0DIterator Stroke::verticesBegin()
{
  Interface0DIterator ret(new StrokeInternal::StrokeVertexIterator(
      this->_Vertices.begin(), this->_Vertices.begin(), this->_Vertices.end()));
  return ret;
}

Interface0DIterator Stroke::verticesEnd()
{
  Interface0DIterator ret(new StrokeInternal::StrokeVertexIterator(
      this->_Vertices.end(), this->_Vertices.begin(), this->_Vertices.end()));
  return ret;
}

Interface0DIterator Stroke::pointsBegin(float /*t*/)
{
  return verticesBegin();  // FIXME
}

Interface0DIterator Stroke::pointsEnd(float /*t*/)
{
  return verticesEnd();
}

void Stroke::ScaleThickness(float iFactor)
{
  for (vertex_container::iterator it = _Vertices.begin(), itend = _Vertices.end(); it != itend;
       ++it) {
    StrokeAttribute &attr = (*it)->attribute();
    attr.setThickness(iFactor * attr.getThicknessR(), iFactor * attr.getThicknessL());
  }
}

void Stroke::Render(const StrokeRenderer *iRenderer)
{
  if (!_rep) {
    _rep = new StrokeRep(this);
  }
  iRenderer->RenderStrokeRep(_rep);
}

void Stroke::RenderBasic(const StrokeRenderer *iRenderer)
{
  if (!_rep) {
    _rep = new StrokeRep(this);
  }
  iRenderer->RenderStrokeRep(_rep);
}

Stroke::vertex_iterator Stroke::vertices_begin(float sampling)
{
  // Resample if necessary
  if ((sampling != 0) && (sampling < _sampling)) {
    Resample(sampling);
  }
  return vertex_iterator(_Vertices.begin(), _Vertices.begin(), _Vertices.end());
  // return _Vertices.begin();
}

#if 0
Stroke::vertex_iterator Stroke::vertices_last()
{
  vertex_iterator res = vertices_begin();
  vertex_iterator next = res;
  ++next;
  while (!next.end()) {
    ++next;
    ++res;
  }
  return res;
}

Stroke::const_vertex_iterator Stroke::vertices_last() const
{
  const_vertex_iterator res = vertices_begin();
  const_vertex_iterator next = res;
  ++next;
  while (!next.end()) {
    ++next;
    ++res;
  }
  return res;
}

Stroke::vertex_container::reverse_iterator Stroke::vertices_last(float sampling)
{
  // Resample if necessary
  if (sampling < _sampling) {
    Resample(sampling);
  }
  return _Vertices.rbegin();
}

inline Vec3r shaded_color(int iCombination = 0) const;

inline Vec<3, real> Stroke::orientation2d(const_vertex_iterator it) const
{
  return iterator_edge_orientation2d_function<Stroke, const_vertex_iterator>(this, it);
}

Vec3r Stroke::orientation2d(int iCombination) const
{
  return edge_orientation2d_function<Stroke>(*this, iCombination);
}

inline Vec3r Stroke::orientation3d(const_vertex_iterator it) const
{
  return iterator_edge_orientation3d_function<Stroke, const_vertex_iterator>(*this, it);
}

Vec3r Stroke::orientation3d(int iCombination) const
{
  return edge_orientation3d_function<Stroke>(*this, iCombination);
}

Material Stroke::material() const
{
  const_vertex_iterator v = vertices_begin(), vend = strokeVerticesEnd();
  Material mat = (*v)->material();
  for (; v != vend; ++v) {
    if (mat != (*v)->material()) {
      Exception::raiseException();
    }
  }
  return mat;
}

int Stroke::qi() const
{
  const_vertex_iterator v = vertices_begin(), vend = vertices_end();
  int qi_ = (*v)->qi();
  for (; v != vend; ++v) {
    if ((*v)->qi() != qi_) {
      Exception::raiseException();
    }
  }
  return qi_;
}

inline occluder_container::const_iterator occluders_begin() const
{
  return _FEdgeA->occluders().begin();
}

inline occluder_container::const_iterator occluders_end() const
{
  return _FEdgeA->occluders().end();
}

int Stroke::occluders_size() const
{
  return qi();
}

bool Stroke::occluders_empty() const
{
  const_vertex_iterator v = vertices_begin(), vend = vertices_end();
  bool empty = (*v)->occluders_empty();
  for (; v != vend; ++v) {
    if ((*v)->occluders_empty() != empty) {
      Exception::raiseException();
    }
  }
  return empty;
}

#  if 0
inline const polygon3d& occludee() const
{
  return *(_FEdgeA->aFace());
}
#  endif

const SShape *Stroke::occluded_shape() const
{
  const_vertex_iterator v = vertices_begin(), vend = vertices_end();
  const SShape *sshape = (*v)->occluded_shape();
  for (; v != vend; ++v) {
    if ((*v)->occluded_shape() != sshape) {
      Exception::raiseException();
    }
  }
  return sshape;
}

const bool Stroke::occludee_empty() const
{
  const_vertex_iterator v = vertices_begin(), vend = vertices_end();
  bool empty = (*v)->occludee_empty();
  for (; v != vend; ++v) {
    if ((*v)->occludee_empty() != empty) {
      Exception::raiseException();
    }
  }
  return empty;
}

const SShape *Stroke::shape() const
{
  const_vertex_iterator v = vertices_begin(), vend = vertices_end();
  const SShape *sshape = (*v)->shape();
  for (; v != vend; ++v) {
    if ((*v)->shape() != sshape) {
      Exception::raiseException();
    }
  }
  return sshape;
}

real Stroke::z_discontinuity(int iCombination) const
{
  return z_discontinuity_edge_function<Stroke>(*this, iCombination);
}

Vec3r Stroke::curvature2d_as_vector(int iCombination) const
{
  return curvature2d_as_vector_edge_function<Stroke>(*this, iCombination);
}

real Stroke::curvature2d_as_angle(int iCombination) const
{
  return curvature2d_as_angle_edge_function<Stroke>(*this, iCombination);
}

float Stroke::shape_importance(int iCombination) const
{
  return shape_importance_edge_function<Stroke>(*this, iCombination);
}

float Stroke::local_average_depth(int iCombination) const
{
  return local_average_depth_edge_function<Stroke>(*this, iCombination);
}

float Stroke::local_depth_variance(int iCombination) const
{
  return local_depth_variance_edge_function<Stroke>(*this, iCombination);
}

real Stroke::local_average_density(float sigma, int iCombination) const
{
  return density_edge_function<Stroke>(*this, iCombination);
}
#endif

} /* namespace Freestyle */
